HUMA system: Manual under Construction Using grids

Introduction

Grids define a raster of virtual switches in the sensorfield. Whenever the xy coordinate of input enters a field of this raster programmable actions can be triggered. In opposition to timebound hotspots, grids define switches in the room (or onscreen, when working with the mouse) Grids are not scene individual - one can set up 8 of them and use them in multiple scenes (mostly the same grid will be used in all scenes it has links to).
See demo: cellEval.mov

In the scene editors "input" page there are two elements that refer to grids. One is a pop up, that assigns one of the eight grids to the scene; one is a button ("edit grids"), that opens the grid editor as shown on the left.
To define a grid, enter the desired amount of cells on the x and y axis into the approrpiate fields, then click "(re)build". The area on the right will then show the raster, with all fields initialized to zero. To assign a link to one of the cells proceed as with assigning segments to scenes or scenes to links: hold down"alt", arm the cell by clicking into it, keep holding down "alt" and select the scene to link to in the scenes' bin. Gridcells that do not carry a link will not do anything, so it's possible to define only tiny spots in the room as hot areas.
Every grid cell carries its own attributes in terms of finishing. Click into the cell to edit, then set the desired parameters with the finishing mode popup and the speedup checkbox. When "edit all" is checked, you can assign identical finishing behaviour to all cells in the grid.
After defining a grid click the "input" button again and select the grid from the grids pop up to make it active for the scene.

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