HUMA system: Manual under Construction Part 1 Basics, Preparations, Menus, Construction Site, Main Window
MENUS
041 File menu
cmd "o” open movie Pops up a file dialog and lets you open an existing project movie. Mac user can alternatively double-click the project file (the one with the H logo) or drag it onto the tagger's Finder icon
open url Open movie from a network volume. You must specify the entire url
new project This will make up a complete new project, incl directories, projectfile and project movie. The procedure is as follows:
Name and save your project using the first file dialog. This will create a project folder named "your Name here"_huma and inside it a projectfile and a still empty quicktime moviefile. You will then in a second dialog be asked to locate the piece of video you want to use for your waitloop (which is essentially the first piece of video and determines the projects display size, see above), In case you know what you want to use for your waitloop, open the file - you now got a valid project movie you can start working on
In case you don't yet know what you want for the waitloop, cancel the second dialog. The Tagger will pop up a text box asking you what size you want your project to have. Enter a dimension in pixels (like for example 640*480) and click ok / press enter. The Tagger will create your project movie with one black frame as a waitloop and you now also got a valid project movie
Note: In either case you can allways exchange the media forming the waitloop later on or set parameters in a way, so that the project will never enter this waitloop. See below
cmd "i" import > file Pops up file dialog and lets you browse for new media to import.. . will open the construction window.
import > folder Pops up file dialog asking for one (can be any) file in the folder to import. This command will then import all media files in that folder in (numerical / alphabetical) order of their file names and make a new segment in the project movie for each of them. This is one reason why we strongly recommend to start filenames with numbers. for some multi segment HUMAmodes it is a must to import the participating media in chronological order.
merge projects Lets you combine complete HUMA projects. With one project open in the Tagger this command lets you import a second project movie that will be added at the first ones end. All tags in the imported project are automatically updated. Note that the waitloop of the imported project will be dropped.
collect files
move: collects all files referenced by the project movie by moving them to the project folder when on the same logical volume and copying those from other volume
copy: leaves all sourcefiles in their places and copies them to selected dest.fld.
present movie Watch your project movie in full screen mode, this will be preview sometime
cmd "s” save save a copy of the project movie under a new name without copying the media. Note that you will still be working on the original file, i.e.: what this does is saving a backup
save to new dependent file save a copy of the project under a new name and copy all source media as used in the project to that new file .Similiar to QT Movie Player's 'make movie self contained' option. You will use this command or the smart export option when finally saving yor project for presentation.
Note that you will still be working on the original file.
save to new independent file save a copy of the project under a new name and copy all source media as used in the project to that new file .Similiar to QT Movie Player's 'make movie self contained' option. You will use this command or the smart export option when finally saving yor project for presentation.
Note that you will still be working on the original file.
export export movie: this process does not copy the segmentation and interactive tags, the result will be a continuous movie with all mediafiles glued together to respective track types The movie file resulting from this operation is no longer suitable for use in HUMA runtime engines.
cmd "e" smart export ...exports the whole project movie including segmentation and interactive parameters. codec, size of segments etc.can be adjusted
cmd "q" quit
042 Edit menu
043 Media menu
movie edits Allows you to select, erase, export etc. parts of the project movie independent from all segment / scene hierachies
VR To select VR as media for a scene use this menu & its submenus (there'll be one for every node in your prepared VR Scene)
segment groups to organise larger projects segments and scenes can be grouped (see segment & scene bin). Use this menu or its keyboard shortcuts to show hide your segmentgroups
dump segment This will make 1:1 copies of all segments you select to include in the upcomming window and place those new files in Projetfolder/media/dumps. Given the situation that your project movie references media that's part of large files, this will let you isolate only the parts of your footage you actually need in your project. New files will carry the name you gave your segments in the segment bin or the original name in case you did not rename them. With more segments referencing a single footage file the dumps will be enumerated. When "relink to dumps" is selected the Tagger will set the project movie's media references to the dumped out files, thus enabling the project movie to play independently from the large footage file (this is somewhat similiar to "consolidating" on Avid)
batch exchange segments allows to exchange all segments marked in the upcoming window in a batch operation. Select the segments you want to exchange, tell the Tagger whether the original movie size shall be maintained or wether it should be adjusted to the size of the new media if different, then click exchange, A file dialog will pop up, asking you to locate one file in the folder that holds the files to exchange with. The tagger will then exchange all segments it can find an identically named file for in the batch folder, segments that no file could be found for will be shown in the lower textfield.
generate media
Zero src fx: Lets you generate zero source Quicktime effects that will then appear as segments in th bin and can further on be treated as regular segments..
Text: lets you create text media for a multitude of purposes - subtitles, explanations, warnings etc. See 'Text Edits' for details
044 Tags menu
tag editor shows and activates builder window
href track details to come later
copy project tags to buffer allows to copy all interactive playback parameters etc to an other movie under special conditions this helps to copy data from offline work projects to final hires movies etc
rewrite tags Once you copied a project’s tags with the above operation you can open another movie and write all the former’s tags into it.
copy scene tags puts all tags from one scene onto the clipboard
paste scene tags paste from clipboard to selected scene
table view allows observing and editing all tags in overview tables
??? reset scene reset to default values, kill media.
045 Scenes menu
Cmd N new Scene
shift- Cmd N new Placeholder
Cmd B new Breakpoint
reset scene resets a tags section or all tags to default. use clear scene before erasing involved media
reactivate placeholder show hidden placeholders (= scenes with no media which have been put aside for utilisatision in "hardcoded" projects, i.e. remote / network-envirronments)
waitloop To programatically send a presentation to the waitloop, you can use this menu to select the waitloop as a target for any kind of link. (appears in tags as scene number 999)
flash
scene groups hide and activate groups

WINDOWS
051 Construction Site / preparing and importing segments
There are multiple ways of importing media to your project. The first and most traditional way is using the "construction site" window, that will open when you select -> import -> file from the main window's File menu.
The construction site is made up much like traditional source<>destination editors as known from software like Premiere or the like. Two monitors show the imported file and your project file. As usual you will set in and out points and then import the selected piece at the current timeline position into your project movie. In oposition to the above mentioned programs, the Tagger offers some special functionality on import and does not treat the project movie as one big movie, but preserves it's segmented character by showing editing tools on the right hand side that correspond to the selected segment of the project movie only.
left monitor = player shows source media
right monitor= recorder displays the project movie
timeline-field the horizontal strip at the bottom of the window displays all segments currently present in the project movie. Use the little slider in the middle to adjust the display size. This "timeline" also lets you select segments in the project movie by clicking their picture. Please note that this is not a proper timeline display
! next button Pops up a file dialog and lets you import the next source file. If the opened source is a multitrack quicktime you will also need to select the desired track with the sourcetrack popup for some operations. However video/sound combinations will import without further selection.
left/right slider, arrow buttons (available for both source and project movie) Set start and end point of media selection - coarse (sliders) and frame by frame (arrow buttons & keys – to use keys you will need to click into either of the movies, so the program knows, where to direct keystrokes ). Alternatively you can search in and out points with the Quicktime movie controller and set them, using the currently empty buttons.
! copy/ new seg Copies your source selection into the project movie, defining a new segment. Note that the Tagger will automatically reposition your project movie to its very end when opening the construction window and after adding a new segment so that all media is properly aligned along a linear timeline. In case you intend to insert your new segment somewhere other than at the movie's end, you can: Set the project movie to the time you want the new segment added before using any of the segment creating functions
copy reverse creates a new segment containing reversed media. This will work properly with codecs like motion jpeg, cinepak, dv etc. but lead to nice, strange results with highly complex compressions like soerenson etc. Note that the stamp does not show the reverse.
add will add the source selection to the selected segment of the project movie and not create a new segment.
add reverse as above, but reverses the source.
re-arrange timeline if enabled (default) copying, adding or exchanging is possible without disturbing the order of following segments/ tracks
Ø play selection
<> loop
>< loop fwd / bwd
other import functions:
052 using the construction tool: Importing a complete movie
steps
1 filemenue: new source or next button,
2 verify right q tslider is in right position
3 check if right qt slider is at the end of slider bar
4 Copy/new segment
053 using the construction tool: exchange a selection of a source movie
1
find and confirm first and last frame of the part of the source track
2
verify right q tslider is in right position
3
click segment to be exchanged, seg is highlighted, right qt slider shows its position.
4
verify,"rearrange timeline" is on in case the new seg might have an other length
5
select media in "Source track" selection box
6
Exchange button
054 using the construction tool: deleting segments
!! always save a copy of your project before deleting media (this is a very complex feature with hundreds of lines of code involved- we are working on that)
...kill the Segment, look for parallel media (audio), ask you if to delete that as well, than go through the scenes to see if the deleted segments are used somewhere. If so, delete all references to that Segment in all the scenes, adjust all reference numbers and then ask to rearrange the timeline - i.e. adjust the in point of all segments starting after the deleted one to avoid empty space in the linear timeline. Think about yes or no in the timeline dialog twice!!! Yes might push segments over or under others and you might be forced to manually re-adjust all the moved segments (which can be done with the offset textfield / slider / 'align behind' popup)
! use the delete button at the bottom of the window. the other one is to delete a selection.
060 Main Window
061Segment Bin : an overview for all project segments in numbered order
Shortcut F1= segment bin F2= scene bin
name segments can be named or renamed. After typing press "enter" Note that, when imported, segments initially show their filename here. You don't necessarily need to change that.
Edit media button press to select the segment for editing. This will open the segment editor in the lower right window area. See 'Segment Editor' for details
position bar shows the position of the segment on the project movie's linear timeline
Util tab Shows another panel where you can edit the segments vertical layer assigment, enable / disable it and assign it to a segment group
<> >< round button = play selection
<> = loop
>< = loop fwd / bwd
062Scene Bin an overview for all project scenes in numbered order
Shortcut F1= segment bin F2= scene bin
Every scene is displayed with its first and last frame. Clicking the left Icon positions the project movie at the point you defined as the entry point for the scene and opens the scene for editing in builder windows. Clicking the right Icon positions the movie on the scenes last (linear) frame
name scenes can be named or renamed. After typing press "enter"
links shows the regular 4 connection scenes. When displayed in black, the linked scene is adressed backward.
exit displays (in order) : click-,timeout- & user exit -connection scenes
info gives an overview about media content and parameters incl. HUMAmodes
group Allows you to assign the scene to a scene group
<> >< round button = play selection
<> = loop
>< = loop fwd / bwd
065 Monitor section
Monitor ...shows selected segment or scene. the horizontal slider shows its position in the whole film/project with the vertical slider you can navigate through only the selected media
070 TOP LEVEL general settings for the whole project
Waitbreak: segment number which interrupts waitloop
Waitloop default: segment 1
Waittime time in msec for waitloop to be interrupted by waitbreak. plus random factor =max double of adj. Value the value>0 is also responsible for general reset to waitloop in case of no input activity if val=0 waitloop will not appear. This offers the possibility to play a scene also in case of no user activity
X DV-footage should play in high quality if your cpu allows that.
Nr of Scenes General Info Can be used to delete unused scenes positioned at the end of the session
continue >>> part 2 080 BUILDER